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Job Title: CONTRACT - Software Engineer - Multimedia Technology (NTD)
Company Name: Nintendo
Location: Redmond, WA
Position Type: Full Time
Post Date: 10/03/2024
Expire Date: 01/22/2026
Job Categories: Arts, Entertainment, and Media, Computers, Software, Engineering, Information Technology, Research & Development, Video Game Development
Job Description
CONTRACT - Software Engineer - Multimedia Technology (NTD)

Nintendo Technology Development 



The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon.  A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

 

DESCRIPTION OF DUTIES



  • Design and develop software to support multimedia use cases.

  • Develop new features capable of being successfully deployed in massively used gaming console.

  • Communicate and collaborate effectively with other engineers.

  • Drive software development activities in small team settings.


Qualifications & Requirements
SUMMARY OF REQUIREMENTS:
  • 5 years of software development.
  • Excellent C coding, debugging, and analytical problem-solving skills.
  • Experience with embedded design and environment.
  • Degree in Computer Engineering, Computer Science or Electrical Engineering.
  • Solid understanding of multi-core SOC devices and low-level kernel software.
  • Strong working knowledge of audio and video processing, including compression, transport, and rendering.
  • Hands-on experience with media streaming technologies [MSE, HLS].
  • Hands-on experience with digital rights management schemes.
  • Hands-on experience with media codecs [AVC, AV1, VP9, AAC, and OPUS].
 
 

This position is onsite in Redmond, WA, and not open to remote status at this time. 
Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role. 
 

This contract position has a base pay range of $60 - $85 per hour and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

 
 
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Contact Information
Company Name: Nintendo
Website:https://nintendo.taleo.net/careersection/10000/jobdetail.ftl?job=240000006O&lang=en&src=JB-11040
Company Description:

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